Reflecting on 2024!
As 2025 approaches, I plan to update both my personal and studio ArtStation accounts with a range of new products and projects. There’s a lot I’m excited to share. Reflecting on 2024, I’ve learned a great deal about AI. I’ve…
touchable jelly simulator
I'm currently working on a touchable skin for medical simulations. As part of the process, I’ve tested and built versions for WebGL and mobile apps to ensure smooth performance on both browsers and mobile devices. One of the experiments I…
3D model viewer developed for iOS, Android, and WebGL
Yesterday, while revisiting some old projects, I came across one of my earlier creations—a 3D model viewer developed for iOS, Android, and WebGL. I decided to update some code to address changes in the Unity version and built it for…
my workflow for creating 3D clothing for characters
Here’s a glimpse into my workflow for creating 3D clothing for characters. I usually start by designing the clothing in Marvelous Designer, then export it to ZBrush for sculpting and adding detailed cloth wrinkles. After that, I retopologize the model…