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modeling with Plasticity

I’ve started practicing modeling with Plasticity and am amazed by how powerful it is for CAD-style work. It allows me to create complex designs with precise scaling, making it perfect for mechanical design and hard surface modeling.

I’m looking forward to kitbashing components in Plasticity and bringing them into ZBrush for further refinement. I also plan to experiment with UV layouts and texturing in Substance Painter to complete the workflow. Plasticity has been a great addition to my creative process, and I’m excited to see what I can create with it.

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