Mirai Ninja 1988Mirai Ninja: Keigumo Kinin Gaiden未来忍者:慶雲機忍外伝 Here’s a sneak peek of one of my…
my workflow for creating 3D clothing for characters
Here’s a glimpse into my workflow for creating 3D clothing for characters.
I usually start by designing the clothing in Marvelous Designer, then export it to ZBrush for sculpting and adding detailed cloth wrinkles. After that, I retopologize the model and create a quick UV layout. I bake the normals and apply fabric textures to bring out the finer details.
Once that’s done, I bring the clothing back to the final character model, fit it properly, and rig it to ensure it moves naturally. The final step is rendering, where I use an AI-based render setup to achieve high-quality results.
This process allows me to create detailed, realistic clothing for 3D characters with full control over design, fit, and texture.